Life Outside of Work

I didn’t get much work done since last time. Last week (and the week before) my family all fell like dominoes to sinus infections and colds. That meant other tasks were more important than research work: caring for family members, caring for myself, even playing Splatoon all took priority. When life isn’t normal, you can’t pretend like it is normal.

A little distance helped me in other ways, too. For example, I was able to complete some refactoring on the weekend that I had been meaning to do for a while, which substantially reduced the complexity of the interactive Mappy player and its debug outputs. I realized that I should be using 3D convolutions in the scroll detection application and I remembered that there’s a Rust Jupyter kernel (evcxr) that I could use to prototype and visualize my work there. I also got a chance to think about the accessibility work beyond manually tagging individual sprites and tiles with affordances.

Taken together, slowing down for a week meant that I could use my time more efficiently when I was well enough to work again. Today I have recommendation letters and search committee stuff to do, but I am confident that I can catch up on that and push the accessibility work to an Foundations of Digital Games submission within a few weeks.