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Organizers

There are four co-organizers of the Game Educators’ Symposium.

Joseph C. Osborn is an Assistant Professor in the Computer Science Department at Pomona College. He holds an MFA in interactive media design from the University of Southern California and a PhD in Computer Science from UC Santa Cruz’s Expressive Intelligence Studio. His recent publications explore the application of game studies to modeling and knowledge representation tasks for games. Joseph has been a co-organizer of the AAAI Knowledge Extraction from Games Workshop for two years.

Professor Jessica Bayliss has over 15 years of experience in simulation and game development. She was a core member in designing both the Bachelor’s and Master’s degrees in Game Design and Development at the Rochester Institute of Technology and her teaching areas range from introductory programming for game developers to PS4 console
development.

Peter Brinson (Assistant Professor of Practice) is an artist and educator at the University of Southern California. He teaches computer programming within arts practices, game design to computer science students, and cinema production to game designers. He makes games and films that explore the aesthetics of cognition, feature documentary play, and celebrate collective ownership. He has exhibited in numerous venues, including the Independent Games Festival, Ars Electronica, Museum of Modern Art, Slamdance, Indiecade, Yerba Buena Center for the Arts, Games for Change, A Maze Game Festival, The Kitchen, and SIGGRAPH.

Ben Samuel is an Assistant Professor of Computer Science at the University of New Orleans, where he teaches Advanced Game Development. He was also the lead engineer on the social simulation game Prom Week, and a lead designer and performer of Bad News, a game which combines procedural content generation and live improvisational performance. He was recently the Playable Experiences Chair at the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’18).